Technology

Standard D&D 4e equipment is still relevant in this setting. What was once known as Magic Items is now Tech Items, though Magic Items can still exist in this universe through Chaotics.

Armor

Armor Bonus Min. Enhancement Bonus Check Speed Price (gp) Weight Property
Energy Weave, Cloth 0 +2 - - special 5 lb. Resist energy 5

Arkhosian Military Plate; Level 10 Uncommon
Standard issue for all military officers. Not only does it protect against physical attack, but energy weapons have less of an effect against it, as well.
Lvl 4 +1 840 gp; Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp; Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp; Lvl 29 +6 2,625,000 gp
Armor: Plate, special
Enhancement: AC
Property: You gain resist 7 energy.
Level 14 or 19: You gain a resist 12 energy.
Level 24 or 29: You gain a resist 17 energy.
Special: This armor must be issued from a military source to a member of the Arkhosian military.

Turathan Military Uniform (Command); Level 10 Uncommon
The uniforms of officers in the Turathian military are lined with special magnetic strips used for repelling attacks from most weapons.
Lvl 4 +1 840 gp; Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp; Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp; Lvl 29 +6 2,625,000 gp
Armor: Cloth, special
Enhancement: AC
Property: When a critical hit is scored against you with an energy weapon, you roll a 1d20. On a roll of 16-20, the critical hit becomes a normal hit.
Special: This armor must be issued from a military source to a member of the Turathian military.

Equipment

Energy Battery, Equipment Grade: Power source for equipment. The life span of the average battery is roughly 48 to 72 hours if the device is left activated. Price: 2 gp

Environment Field, light: This device attaches to your clothing and emits a low level energy field that regulates your immediate environment to keep you at a comfortable temperature and humidity level. This device does not protect against damaging effects. Price: 1 sp Weight: 5 lb.

Glowrod: With a quick snap and a shake, these foot long rods shed bright light up to 20 squares away for 4 standard hours. Replaces the Sunrod. Price: 2 gp

Identity Card: Most governments, facilities, and spaceways require the presence of a person’s Identity Card before giving them access. Price: free

Insta-flame: Upon opening the can, the chemicals within burst into flames. Be sure to secure it to the ground first. Price: 1 gp

Nutrition Capsules (10 days): Bland and unable to satisfy, these nutrition capsules ensure you are at least able to survive. Price: 5 gp Weight: 10 lb.

Standard Travel Kit: This kit includes all the following items: a backpack, a light environment field, an insta-flame, a belt pouch, two glowrods, ten days’ worth of nutrition capsules, 50 feet of hempen rope, and a cold/hot thermos. Price: 15 gp Weight: 33 lb.

Thermos, hot/cold: Price: 1 gp Weight: 4 lb.

Weapons Grade Energy Battery, Poor: Ammunition for energy weapons. Contains 2 points of energy. Price: 5 gp Weight: 0.5 lb.

Weapons Grade Energy Battery, Normal: Ammunition for energy weapons. Contains 4 points of energy. Price: 9 gp Weight: 0.5 lb.

Weapons Grade Energy Battery, Plus: Ammunition for energy weapons. Contains 6 points of energy. Price: 13 gp Weight: 0.5 lb.

Weapons Grade Energy Battery, Advanced: Ammunition for energy weapons. Contains 8 points of energy. Price: 17 gp Weight: 0.5 lb.

Perma-Energy Battery; Level 10 Rare
This ancient ammunition pack never truly runs out of energy.
Wondrous Item 5,000 gp
Property: This device acts as a Normal Weapons Grade Energy Battery.
Power (At-Will): Minor Action. The device recharges one point of energy.
Power (Encounter): The device recharges to full capacity.

Gadgets

Personal Computer Pad: Roughly the 8″×5″×1/2" in shape, this computer pad gives you a +2 to any Technology roll. It can also store up to a Gillanin* of information. Store bought, the computer pad holds about 1/4 Gillanin of preloaded information. You can search for information in most fields, essentially replacing the normally used skill with Technology, but only if you take 10. Price: 20 gp

  • A Gillanin is 100 nins. A single nin can hold about a paragraph of information, a rough estimate of 500 characters.

Translation Lenses; Level 2 Uncommon
These small goggles are capable of translating most known written languages.
Wondrous Item 520 gp
Property: With this item equipped, you can read most written languages as determined by the Dungeon Master.

Translation Earpiece; Level 10 Uncommon
This small device fits in your ear, turning their gibberish into Galactic Common.
Wondrous Item 5,000 gp
Property: With this item equipped, you can understand most spoken languages as determined by the Dungeon Master.

Galactic Translator; Level 22 Uncommon
This small device is placed on your temple. With access to your brain, it allows you to read, understand, and speak most known languages.
Wondrous Item 325,000 gp
Property: With this item equipped, you are able to read, write, comprehend, and speak most languages as determined by the Dungeon Master.

Vessels

Weapons

Energy based weapons can normally be used with one attack power per round without consequence.* If used more than once per round, deduct a point for each attack power used beyond the first from the weapon’s battery. When the battery is drained, it needs to be replaced.

  • Meaning if a single attack power allows you to make multiple attack rolls, it still counts as a single use.

Superior Melee Weapons
One-Handed

Weapon Prof. Damage Range Price Weight Prop. Group
Energy Sword +3 d10 - 15 gp 6 lb. Versatile, Energy Tech Blade

Energy Sword: This weapon remains turned off while sheathed but activates upon it being drawn.

Simple Ranged Weapons
One-Handed

Weapon Prof. Damage Range Price Weight Prop. Group
Palm Laser +2 d6 10/20 15 gp 2 lb. Load free, Energy Blaster Pistol

Two-Handed

Weapon Prof. Damage Range Price Weight Prop. Group
Laserbolt +2 d8 15/30 15 gp 4 lb. Load minor, Energy Blaster Pistol

Laserbolt: Optional replacement for the Crossbow.
Palm Laser: Optional replacement for the Hand Crossbow.

Military Ranged Weapons
Two-Handed

Weapon Prof. Damage Range Price Weight Prop. Group
Laser Rifle +2 d8 15/30 15 gp 2 lb. Load free, Small, Energy Blaster Rifle
Phase Rifle +2 d10 20/40 20 gp 3 lb. Load free, Energy Blaster Rifle

Laser Rifle: Optional replacement for the Shortbow.
Phase Rifle: Optional Replacement for the Longbow.

Superior Ranged Weapons
Two-Handed

Weapon Prof. Damage Range Price Weight Prop. Group
Laser Burst Rifle +2 d12 25/50 20 gp 5 lb. Load free, Energy Blaster Rifle
Laser Sniper +2 2d10 50/100 16 lb. Load minor, Energy Blaster Rifle

Laser Burst Rifle: This automatic rifle fires three quick bursts of energy with each pull of the trigger.

Technology

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